Any move after 658 will have no move animation and make the game crash. Instead, moves 560 until 658 are linked to these in-battle animations by default. EDIT 1 : Found out that files 561 until 600 are actually dummy files and NOT the in-battle animation files. Additionally, files 561 up to 600 are also in-battle animations, for example the "using a held item" animation, the "Shiny" sparkle, or the trapping move animations (animations shown when you are trapped by Bind, for example). All 559 original moves have their own animation script, such that the first 560 files of a/0/6/6 contain the move animations for each move (with file 000 being a dummy file). ![]() ![]() ![]() NARC a/0/6/6 contains the move animations.
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